In the games that I have played so far, I found out that I really like games that are short, easy to set up, and have great art direction. I also like the fact that most of the games that I've played draw heavily from an older classic board game. Thus, making the rules easier to understand since I already have some basis in the mechanics of the game. I want to create a game that is quick to set and play, that also has a good theme or story to go along with it.
Brainstorming List:
- What if my game had a racing mechanic, where the players needed to get to a goal first in order to win
- What if my game didn't end with just the one person getting to the finish line
- What if my game was very quick so the true winner would be chosen through multiple rounds
- What if my game had an exploration aspect to it
- What if my game had the players lost in forest
- What if my game had a buildable map where experience was different each time it was played
- What id my game had characters that had different pros and cons that affect game-play
- What if my game had a big boss that the players could team up against
- What if my game had an undercover player looking to sabotage the others
- What if my game had an economy that the players could alter to their benefit
- What if my game took a spin on classic board games
- What if my game allowed the players to create or choose their own adventures
- What if the rules of my game changed over time
- What if my game was easy to learn and hard to master
- What if my game had a high risk factor to it
- What if my game had a drawing aspect to it
- What if my game required a lot of skill to win
- What if my game needed players to rely on luck and chance to win
- What if players in my game needed find a way to sabotage each other in order to win
- What if players in my game could break the rules
My favourite ideas out of this list are 1, 6, and 7. I would like for my game to have a map that changes each time you play it like in "10,000 In My Pocket". I would also like for my game to have some sort of racing aspect and for it to have different characters that affect game-play. My current idea is to have a game with different characters with various skills or attributes that need to escape their current surroundings on a changing game map.