Thursday, October 30, 2014

Kompetiig Final Print and Play


Trapped in a haunted forest, will you be the first one to make it out?

My Print and Play for my game design class is finally completed, you can download it here:





Sunday, October 26, 2014

Progress

A really messy progress shot

Sketches





Different ideas for my board game cover, I'm going with a combination of the second and third sketches for my final piece.

Friday, October 17, 2014

Wednesday, October 15, 2014

Figure


A 20 minute and a 40 minute drawing from my Intermediate Figure class.

Sunday, October 12, 2014

Level Design



Beauty shots from my level that I was working on for my CA1 class. The theme was a futuristic alien excavation site, but I went for a more 20th century modern architecture look.

Monday, October 6, 2014

Theme

"Can you escape the forest?"

The setting for my game is in a tropical forest somewhere in the America's. I want the characters and enemies to reference certain mythological creatures and different folklore. The time period will be in the early 1900s. I want the colours of the characters to be warm and vibrant, contrasted with darker and gloomy colours for the enemies and the environment.

My game will have 1-4 players, the map will be made of tiles which you draw randomly, which will make the game unique with each play. Some of the tiles will have a monster encounter, when you pick one of those tiles you will have to draw a monster card and enter a short battle mode. To win, one of the players will have to defeat a certain amount of monsters and find the exit card. 

Art Style:
 I want the art style to be similar to the concept art from Pixar's canceled movie "Newt"




Thursday, October 2, 2014

Game Brainstorming

In the games that I have played so far, I found out that I really like games that are short, easy to set up, and have great art direction. I also like the fact that most of the games that I've played draw heavily from an older classic board game.  Thus, making the rules easier to understand since I already have some basis in the mechanics of the game. I want to create a game that is quick to set and play, that also has a good theme or story to go along with it. 

Brainstorming List:
  1. What if my game had a racing mechanic, where the players needed to get to a goal first in order to win
  2. What if my game didn't end with just the one person getting to the finish line
  3. What if my game was very quick so the true winner would be chosen through multiple rounds
  4. What if my game had an exploration aspect to it
  5. What if my game had the players lost in forest
  6. What if my game had a buildable map where experience was different each time it was played
  7. What id my game had characters that had different pros and cons that affect game-play
  8. What if my game had a big boss that the players could team up against
  9. What if my game had an undercover player looking to sabotage the others
  10. What if my game had an economy that the players could alter to their benefit
  11. What if my game took a spin on classic board games
  12. What if my game allowed the players to create or choose their own adventures
  13. What if the rules of my game changed over time
  14. What if my game was easy to learn and hard to master
  15. What if my game had a high risk factor to it
  16. What if my game had a drawing aspect to it
  17. What if my game required a lot of skill to win
  18. What if my game needed players to rely on luck and chance to win
  19. What if players in my game needed find a way to sabotage each other in order to win
  20. What if players in my game could break the rules 
My favourite ideas out of this list are 1, 6, and 7. I would like for my game to have a map that changes each time you play it like in "10,000 In My Pocket". I would also like for my game to have some sort of racing aspect and for it to have different characters that affect game-play. My current idea is to have a game with different characters with various skills or attributes that need to escape their current surroundings on a changing game map.