What my workshop for 3D looks like so far
Monday, November 30, 2015
Saturday, November 28, 2015
Friday, November 27, 2015
Thursday, November 26, 2015
Wednesday, November 25, 2015
Interior Thumbnails
For DFA, we designed a room that will later be created in 3D. Mine is the room of a Victorian world explorer who was recently killed.
Tuesday, November 24, 2015
Monday, November 23, 2015
Sunday, November 22, 2015
Saturday, November 21, 2015
Friday, November 20, 2015
Puzzle Analysis
For my puzzle analysis, I chose Portal 2's Test Chamber 3.
The main mechanics of Portal 2 is running, jumping, shooting, and picking up objects.
The main mechanics of Portal 2 is running, jumping, shooting, and picking up objects.
When you first start the level you see this
The player immediately knows where to go because of the shining icon on the door.
When you go up the stairs you see another door, a large button, a portal, a cube dispenser, and a path showing you where to go.
When you walk over to the dispenser, a cube falls out. You then shoot a blue portal under it to launch it out of the orange portal. Then you pick up the cube and place it on the button.
Placing the cube on the button changes the cube highlight and the pathway to yellow. It also opens the door and shows a little checkmark next to it.
This puzzle makes the player feel smart by showing them where they need to go, but not telling them exactly what they need to do.
This level is a very simple ordinary use of an object puzzle.
Thursday, November 19, 2015
Wednesday, November 18, 2015
Tuesday, November 17, 2015
DFA Characters
One of the earlier assignments from DFA, I had to make 7 different characters from abstract silhouettes, various textures, and random word combinations.
Sunday, November 15, 2015
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