For 3D
Thursday, April 30, 2015
Monday, April 27, 2015
Tuesday, April 21, 2015
Scramble!
Our next assignment for programming is to recreate an old arcade game in UE4.
Game Features List
Player Locomotion
Game Camera
Ship Lives/Respawn
Wall Collision
Edge Kill Zones
Enemy Behavior
Different enemy types
1. Rocket, shoots straight up, will be a BP with a trigger, some may be false
2. Flies up and down in wobbly line, small and fast, BP, may not need trigger
Fuel Stations
HUD
Fuel countdown
Fuel increases when the fuel station is hit
Score
Increases with enemy hit, different enemies have different score points
Progress Bar
Shows how far the player has gotten
Progress Bar
Shows how far the player has gotten
Asset List
Ship
Mesh, Material,Textures
Mesh, Material,Textures
Enemies
Meshes, Materials, Textures
Explosions
Explosion Sound, Animation or Particle Effect
Meshes, Materials, Textures
Explosions
Explosion Sound, Animation or Particle Effect
Weapons
Bullets and Missiles
Bullet Mesh, Missile Mesh
Bullet Texture, Missile Texture
Bullet Sound, Missile Sound
Bullets and Missiles
Bullet Mesh, Missile Mesh
Bullet Texture, Missile Texture
Bullet Sound, Missile Sound
Landscape
Material that changes colour periodically
Material that changes colour periodically
Background
Animated stars
Animated stars
Thursday, April 16, 2015
Monday, April 13, 2015
Attract Trailer Research
This attract trailer from Mario Kart 8 is great because it shows off the stunts and vistas in addition to the cars and characters. The panning shots of the environment set the scale of the map and allow players to focus on areas that they probably wouldn't notice while playing. There are a lot of tracking shots on the players as they go through stunts which makes them seem very exciting.
Sunday, April 12, 2015
Friday, April 10, 2015
HUD Mockup
Our next assignment in Programming is to create a HUD for our racing levels.
I researched a few HUDs from different racing games and they all have very simple designs. I wanted to recreate that in my level so the speedometer and tachometer wouldn't take up to much screen space.
Mario Kart: Double Dash
Forza Horizon 2
I researched a few HUDs from different racing games and they all have very simple designs. I wanted to recreate that in my level so the speedometer and tachometer wouldn't take up to much screen space.
Chevy Camaro
Cadillac CUE
I also researched HUDs from other cars.
Mock Up
The larger circle is the speedometer and the smaller one is the tachometer.
Tuesday, April 7, 2015
Friday, April 3, 2015
Particle Research
The current assignment for my programming class is to make a particle system that will be used in our racing games. I'm making a confetti explosion that will hopefully look like this
So far, I've been trying out different tutorials to get used to making particles in UE4.
So far, I've been trying out different tutorials to get used to making particles in UE4.
Ambient dust particle and material.
Smoke particle and material.
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