Monday, April 27, 2015

Tuesday, April 21, 2015

Scramble!

Our next assignment for programming is to recreate an old arcade game in UE4.


Game Features List
Player Locomotion
Game Camera
Ship Lives/Respawn
Wall Collision
Edge Kill Zones
Enemy Behavior 
        Different enemy types
          1. Rocket, shoots straight up, will be a BP with a trigger, some may be false
          2. Flies up and down in wobbly line, small and fast, BP, may not need trigger
Fuel Stations
HUD
          Fuel countdown
               Fuel increases when the fuel station is hit
          Score
               Increases with enemy hit, different enemies have different score points
          Progress Bar
               Shows how far the player has gotten
 
Asset List
Ship
 Mesh, Material,Textures
Enemies
 Meshes, Materials, Textures
Explosions 
  Explosion Sound, Animation or Particle Effect
Weapons
  Bullets and Missiles
    Bullet Mesh, Missile Mesh
    Bullet Texture, Missile Texture
    Bullet Sound, Missile Sound
Landscape
    Material that changes colour periodically
Background
     Animated stars


Monday, April 13, 2015

Attract Trailer Research

This attract trailer from Mario Kart 8 is great because it shows off the stunts and vistas in addition to the cars and characters. The panning shots of the environment set the scale of the map and allow players to focus on areas that they probably wouldn't notice while playing. There are a lot of tracking shots on the players as they go through stunts which makes them seem very exciting.

Friday, April 10, 2015

HUD Mockup

Our next assignment in Programming is to create a HUD for our racing levels.



 Mario Kart: Double Dash
 Forza Horizon 2


I researched a few HUDs from different racing games and they all have very simple designs. I wanted to recreate that in my level so the speedometer and tachometer wouldn't take up to much screen space.
Chevy Camaro

Cadillac CUE
I also researched HUDs from other cars. 
 
Mock Up

 The larger circle is the speedometer and the smaller one is the tachometer.

Tuesday, April 7, 2015

Friday, April 3, 2015

Particle Research

The current assignment for my programming class is to make a particle system that will be used in our racing games. I'm making a confetti explosion that will hopefully look like this



So far, I've been trying out different tutorials to get used to making particles in UE4.


Ambient dust particle and material.



Smoke particle and material.