Tuesday, April 21, 2015

Scramble!

Our next assignment for programming is to recreate an old arcade game in UE4.


Game Features List
Player Locomotion
Game Camera
Ship Lives/Respawn
Wall Collision
Edge Kill Zones
Enemy Behavior 
        Different enemy types
          1. Rocket, shoots straight up, will be a BP with a trigger, some may be false
          2. Flies up and down in wobbly line, small and fast, BP, may not need trigger
Fuel Stations
HUD
          Fuel countdown
               Fuel increases when the fuel station is hit
          Score
               Increases with enemy hit, different enemies have different score points
          Progress Bar
               Shows how far the player has gotten
 
Asset List
Ship
 Mesh, Material,Textures
Enemies
 Meshes, Materials, Textures
Explosions 
  Explosion Sound, Animation or Particle Effect
Weapons
  Bullets and Missiles
    Bullet Mesh, Missile Mesh
    Bullet Texture, Missile Texture
    Bullet Sound, Missile Sound
Landscape
    Material that changes colour periodically
Background
     Animated stars


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