Tuesday, November 17, 2015

DFA Characters

One of the earlier assignments from DFA, I had to make 7 different characters from abstract silhouettes, various textures,  and random word combinations.

Sunday, November 15, 2015

Biome

The first project from my 3d class, I based it on a redwood forest.

Tuesday, September 15, 2015

Prop Ideas

Objects

  • Sci Fi Staff
    • Would be broken up into separate parts
    • Could extend as the Anim In 
    • Area at the top would spin/rotate as the Loop
    • Retracts for the Anim Out
    • Would be used to kill enemies
  • Umbrella Bazooka/Gun
    • Umbrella would open up
    • Bazooka area would recoil, then fire
  • Whisk/Mixer Arm Cannon (?)
    • Two whisks at the end of an arm cannon
    • Whisks would rotate
    • Recoil to fire batter :/
    • Ideally would connect to a larger power/baking suit
      • Most likely powered by batteries
  • Shielding Halo
    • Spinning halo that shields the character when in danger
  • Engine/Flying Boots
    • Homemade flying boots that have engines taped to the back of them
    • Tube from engine would extend out for the Anim In
    • Push character upwards/hovers for the Loop
    • Tube would retract for the Anim Out
  • Rocket Propelled Helmet
    • Helmet with small rockets attached to both sides
  • Torpedo Backpack
    • Aquatic Backpac that fires a torpedo
  • Cheap Fan "Jet"pack
    • Homemade flying contraption
    • Fan taped to a backpack
  • Cheap Propeller Helmet (?)
    • Working propeller hat
  • Artillery Backpack
    • Portable mini anti air artillery 
    • Can be carried around on back
  • Laser Firing Headphones
    • Heavily stylized headphones that fire lasers (?)

Sketches


Ref



Monday, April 27, 2015

Tuesday, April 21, 2015

Scramble!

Our next assignment for programming is to recreate an old arcade game in UE4.


Game Features List
Player Locomotion
Game Camera
Ship Lives/Respawn
Wall Collision
Edge Kill Zones
Enemy Behavior 
        Different enemy types
          1. Rocket, shoots straight up, will be a BP with a trigger, some may be false
          2. Flies up and down in wobbly line, small and fast, BP, may not need trigger
Fuel Stations
HUD
          Fuel countdown
               Fuel increases when the fuel station is hit
          Score
               Increases with enemy hit, different enemies have different score points
          Progress Bar
               Shows how far the player has gotten
 
Asset List
Ship
 Mesh, Material,Textures
Enemies
 Meshes, Materials, Textures
Explosions 
  Explosion Sound, Animation or Particle Effect
Weapons
  Bullets and Missiles
    Bullet Mesh, Missile Mesh
    Bullet Texture, Missile Texture
    Bullet Sound, Missile Sound
Landscape
    Material that changes colour periodically
Background
     Animated stars