Being Baba Yaga
For my Game Design II class we had to design a 2D platformer tutorial level using the basic jump mechanic along with things we're learning in programming class. For my level, I want to have the player use teleportation and moving platforms to get around the level and collect coins.
For the story, I wanted the main character to be Baba Yaga and the goal would be to collect as many children as possible in a small Russian village during the 1800s. The time of day is during dusk and the player would travel from level to level via a small wooden walking house on stilts.
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